Wilderlands: The Rise of Tharizdun
Rulership, wisdom, deception, song and glory
Seeker and possessor of wisdom, and fickle trickster. He is the god of rulers and outcasts.
Smithing, crafting, metal, armor & weapons, stoicism, fire and volcanoes
Relentless pursuit of perfection at all costs. God of stoics and craftsmen.
Reason, intelligence, art, literature & enlightenment
Goddess of the civilized, and often associated with agriculture and domestic life. Also revered by scholars, priests and wizards.
Justice, fire, light
The all-seeing god of truth and justice. Patron of lawgivers, and oath-keepers. Worshippers validate their alignment by a baptism of cleansing fire, marking them as lawful and good, or utterly consuming them. Trusted by other priesthoods, and so acts as a diplomatic agency. Worshippers of Mitra consider those of Morg to be a cult, and do not condone their brutal methods, but they do not deny the effectiveness of Morg worshippers.
The original barbarian settlers of this area venerated a god known as Modron, who was associated with light (as a counter to darkness and evil), and founded the town of Modron. The god Modron has been absorbed into Mitra, but the city of Modron is still the spiritual; center of worship for this god.
Law, order, war
A demi-god (and possibly ascended to full godhood), once a hero of Mitra, who was known for ruthlessly imposing order. In a key battle against the native barbarians that threatened the City State almost five-hundred years ago. Morg pulled his eye from its’ socket, and held it aloft. Morg grew to fifty-feet tall, and brilliant red light spilled-forth from the eye, decimating the barbarian hordes. He was never seen again, but his eye, called “The Baleful Eye of Morg” resides in Hellbridge Temple at the capital. Worshippers of Morg view those of Mitra as weak, and lacking of conviction, but they still venerate the lord Mitra.
Morg is often confused with Balor, King of the Giants. Balor was considered a god and feared by the barbarians who originally lived in the areas settled by the first Overlords. He stood fifty feet tall and had an eye on his forehead, that when opened would burn everything it saw. Balor is not recognized in the City State proper, but a priest of Morg walking into a barbarian settlement will be met with fear or fury.
Battle, courage, death
Crom is a grim god worshipped by the barbarians who originally lived in the areas settled by the first Overlords. He has no patience for weakness, and though he values courage and tenacity, he often chooses not to help worshippers. He is also said to be the watcher of the dead, and that those who died bravely may be favored in death… or they may not. The crow is associated with the death aspect of Crom, so many view crows as a portent or presence of Crom.
Crom has been assimilated into the City State pantheon from the native barbarians, and is generally worshipped in tandem with Vulcan, as the hammer (Crom) that beats the blade (man), against the anvil (Vulcan) to make boys into men, and men into warriors.
Death, destruction, secret knowledge, trickery, evil and chaos
Harmakhis appeals to those who follow the mantra, “might makes right”. Harmakis is worshipped mostly in secret by politicians, and those seeking power. Individual temples are powerful, but the faith is kept in check by constant in-fighting.
Set, a god of the barbarian people with similar characteristics, has been absorbed into the worship of Harmakhis.
Nephtlys is worshiped by thieves, pirates, merchants and politicians alike, who pray for her favor. Nephtlys was worshiped by Viridistan traders, and adpted by the folk of the City-state. She is understood in the City-state as a mistress who requires constant worship, lest she put her blessing elsewhere. It is said she takes the form most appealing to each of her worshippers. This is why the City state has so many different statues dedicated to her, some beautiful, and some perverse.
Other Human Gods
Many other small faiths and temples dot the City-state, but those listed are the most prominent. Travelers from other lands bring their faiths and pantheons as well. Any faith that does not disrupt commerce is welcome in the City State.
Dwarves, goliaths and orcs venerate ancestors, so their worship is varied and specific to family or clan. Dwarves hold more tightly to ancestor worship than do orcs or goliaths. If an orc or goliath spends much time among humans, he will tend to adopt human deities. Dwarven symbols are family crests, while orc and goliath symbols are totems, which change over generations.
Dragonborn venerate the dragons that they most resemble, though some have been known to adopt human or elven gods that align with the disposition of their dragon kin. Dragonborn are a holy symbol in-person.
Genasi venerate some aspect of the element that they most identify with, though some have been known to adopt human or elven gods. Genasi are a holy symbol in-person.
Gnomes and halflings are generally agnostic or atheistic, but some latch onto human deities with great fervor. Gnomes that have lived closely with dwarves or elves have been known to adopt and adapt their faiths as well.
Tieflings have no tendencies. They are as likely to venerate a human or elven god, or no god at all.
Elves worship “aspects” that sometimes align with human deities. For example, a high elf might worship Justice, and find common ground with Mitra worshipers. Dark elves tend to worship dark aspects, like hate (instead of love), or corruption (instead of justice). Elven symbols are embellished elven characters that represent their chosen aspect.